Others do less, content merely toreheat leftoversto populate digital eshop storefronts.
But theres a reasonChrono Triggerhasnt seen a remake, or even a basic remaster the game is nearly perfect.
How could anyone ever improve it?
The box art for ‘Chrono Trigger,’ by ‘Dragon Ball’ creator Akira ToriyamaSquare Enix; Artwork by Akira Toriyama
But thats exactly what happened, and the result isChrono Trigger.
All-star almost doesnt begin to describe the team behindChrono Trigger.
Its the Mount Rushmore ofgaming, all in one game.
But even outside of that trio,Chrono Triggerhad a murderers row of talent behind it.
Every piece ofChrono Triggerfits together like a puzzle, with each facet of the game feeding into another.
No facet ofChrono Triggeris superfluous; its all very deliberate and enhances other aspects of the game.
The deeper their relationships grow with Chrono, the better they are in combat.
Its a brilliant way of tying storytelling and gameplay together.
Role-playing games have tried to replicate theChrono Triggerformula for decades.
But thats also whyChrono Triggercan never be remade.
Yet no official announcements have been made.
Its hard to imagine any wayChrono Triggercould be made better, but truthfully, it doesnt need to be.
Whether its the first time or the fifth, playingChrono Trigger remains an unparalleled gaming experience.
Its indicative of a cliche that holds true: they literally dont make them like this any more.