Like an avenging spirit, he tears through swarms of demons in a burst of blood and gore.
This is the essence ofDoom, now given a feudal twist inDoom: The Dark Ages.
And it seems like the Doom Slayers work will never seem to end.
The Doom Slayer goes medieval in ‘Doom: The Dark Ages’Bethesda Softworks
At its core, it could be a delicious premise.
At least, itshouldbe.
The designs inDoom: The Dark Agesfeel uninspired.
There are no eye-catching designs among the batch.
Melee Over Gunplay
The Shield Saw is exactly what it looks like.
All of these things sound cool in concept, but the execution left much to be desired.
Piloting the Doom Slayers mech feels no different.
Theres no real feedback when going toe-to-toe with Hells strongest soldiers.
Carnage galore
At the very least, the primary arsenal of weapons is fun.
Another standout is The Shredder, a rail gun that substituted bullets for wooden stakes.
Weapon upgrading returns inDoom: The Dark Ages, which will add some small variety to gunplay.
WhenThe Dark Agesis actually being aDoomgame instead of whatever else itstryingto be, it hits all the right notes.
However, the experience becomes monotonous, with no real end in sight.
Scenarios play out all the same, filled with repetitious melee take-down animations on loop.
The music, too, sees a massive downgrade.
Here, its barely noticeable.
But it just isnt enough.
Doom: The Dark Ageslaunches on May 15 for PlayStation 5, Xbox Series X|S, and Windows PC.