For the past three decades,Tekkenhas been the dominant king of 3D fighting games.
It was the second most-watched tournament of the event, behind Capcoms modern 2D champion,Street Fighter 6.
But how hasTekkenmanaged to stay on top amid a perpetually shiftinggaminglandscape?
The cast of ‘Tekken 2’ (1995)Bandai Namco
It was an amazing age of discovery for me and I havent looked back since.
Instead, attributing new styles to culturally diverse characters is part of the fun.
Lidia would return to the franchise inTekken 8as part of another downloadable content release in summer of 2024.
For Harada, the window followingTekken 7s release in 2015 was particularly tumultuous.
Suddenly, a game considered globally-minded to its core was, well, no longer global.
It was definitely a setback, competitively, Bennett says.
I was just fighting them with stuff I learned by watching videos; I couldnt even practice it myself.
People are there to practice, get ahead, and learn together.
In every region, the growth rate [forTekken 8] was incredible, Harada says.
It was faster to understand the game system than we had expected.
The speed of research was also fast.
And we played online every day.
The level of the [esports] scene was higher in[8].
People will have access to the game from an earlier time period, she says.
They have more time to practice and, you know, these athletes love to practice.
I learned a lot about their cultures, howTekkenbrings them together, and how they practice, Yogi says.
I love that stuff.
That is really awesome.
I feel like that was a huge win for us personally.
I feel like we learned a lot.
Compare this toStreet Fighter 6 where combatants can only be in either English or Japanese it makes a difference.
It pushes beyond the limits of basic caricature into creating fleshed-out characters by representing and voicing multiple languages.
Producer Michael Murray believes that the characters as a whole are key to the series longevity.
Tekkenhas so many of them.
But its also what kind of fighting style they use, or the spoken lines that they say.
The characters are the draw to the game throughout the series.
To step in and take control of the game.
Tekkenproducer Michael Murray believes that the series unapologetically grabs people with its snappy and engaging gameplay.
The way thatTekkenfeels and plays.
You get hooked on it and keep playing because of that, Murray says.
He adds, And bear.
Tekkenhas always had many challenges over the years.
Not difficulties, but lofty goals we take a stab at achieve, Takeda says.