Across the vast history of role-playing games, few studios have managed to be as influential asObsidian Entertainment.
Its just this constant building and constantly saying, Okay, this worked.
This didnt work; this is.
‘Avowed,’ from Obsidian EntertainmentXbox Game Studios
We just build and build.
Similarly toNew Vegas,Avowedexists in an established world but implements a fresh perspective and tone.
If you make RPGs, you probably want to make a big fantasy opus, right?
Thats what we wanted, and we were talking to a lot of publishers in 2018.
It was the pitch that actually led to the acquisition conversations [by Microsoft], Urquhart explains.
With that in mind,Pentimentlooks like an animated Medieval book.
Thats something that influenced a lot of us, especially those who worked on one or both games.
Theres a lot more tonal variety.
For us as devs, we want to ensure this is something that feels fresh to us.
If it feels fresh to us, its easier to make something that feels fresh for players.
These kinds of choices mold the world around the players themselves.
Avowedmakes sure you have a reason to visit every area of its world.
But the final piece of the puzzle was innovating on what Obsidian has always done best, characters.
They maintain their autonomy, and sense of personhood, he says.
Whenever you enter camp, its night and theres this warm crackling fire.
Your companions are all hanging around doing their own thing, bantering.
Obsidian has gotten to its current position because of the way theyve expanded universes created by someone else.
For these games, Obsidian was never content to just do the same thing again and again.
But theres also a future beyondAvowed, asThe Outer Worlds 2is slated for release sometime later in 2025.
That you have something new and worth doing in that space.