PlayerUnknowns Battlegrounds, best known asPUBG, continues to harness hundreds of thousands of players since its 2017 release.
Greene then parted ways with Krafton to form PlayerUnknown Productions in 2019.
But what does this all mean, exactly?
Brendan Greene (A.K.A. PlayerUnknown)Courtesy of PlayerUnknown Productions
And, more importantly, how does Greene intend to deliver on his lofty ideas?
The usual appeal of these games involves having a newly generated world each time players create a session.
In the case of the likes ofRustorDayZ(2013), the projects were first launched in early access.
The full release took around five years for both projects.
These plans, however, arent without trial and error.
I had some very smart people, but they were just in the wrong roles.
They kind of validated that, which was nice because then I wasnt crazy anymore, he says.
I thought, Okay, maybe this is too big, maybe this is nuts.
On the other hand,Natural Earthis a public domain map dataset that allows people to make big-scale maps.
And then I found the way to do that.
You could create any scale of world, right?
Because its not [dependent] on humans, youre creating it using machine learning technology.
So, its generated rather than created, right?
We still use artists to style and sort of shape the world, but the world itself is generated.
It was just a very basic protocol that people modified and hacked and then created the internet, right?
I want hundreds of thousands.
Conversations about the metaverse and blockchain usually go hand in hand.
In 2022, developer Mojang Studios says that itwouldnt be allowing NFTs or blockchain technologiesinMinecraft.
I do believe you should be able to extract value from a digital space, he said.
Someoutletsthat picked up the news said thatArtemiswould be featuring the aforementioned technologies.
No, oh no, Greene laughs.
And I was like, Thats a no.
So its, yeah, it takes time but you know, we have time to spend on it.
So thats where that came from.
Maps are eight by eight kilometers big, and the obstacles are related to weather.
If it rains, surfaces will become slippery and rivers will go up, for example.
Were not building a team of 120 people to finish the game, Greene says.
ThePrologueteam is quite small.
Its about 30 people.
The game will be tough enough and it might be a boring walking simulator, he says.
That gives the player that unique experience every time.
You have to accommodate so many voices because the world is a huge diverse place.
So, building something thats ethical and fair and works for everyone takes time and takes all the voices.
And I think as long as we have the support to do it, then well be good.