Its safe to say thatIt Takes Twowas a breakout success for Swedish developer Hazelight Studios.
This smorgasbord of gameplay styles and tonal shifts is the core appeal ofSplit Fiction.
Each level has a dozen or more ways it uses these that fit the individual world theyre exploring.
‘Split Fiction’ is a two-player co-op game from the makers of ‘It Takes Two.‘Electronic Arts
Those systems are captivating from the time they appear and evolve frequently as each stage progresses.
There are rarely two segments that ever feel the same, either within a level or between them.
Its the same general concept, but given different contextual usage throughout the course of the game.
That feeling is only amplified by the side stories littered throughout levels.
It doesnt help that there are no options to change the difficulty, either.
Shes a bubbly, outgoing person with enough charisma to open up even the most reserved individual.
Bright and idealistic, her personality shines in the fantasy-genre yarns attributed to her character.
Theyre grand adventures through gorgeous environments where the stakes are always high.
Mio is the polar opposite of Zoe.
Zoe might feel like a dork, but at least shes consistent.
The individual stories that play out in each level are disconnected from the overarching narrative of the game.
This is exacerbated by the length of half of the games levels.
They each take anywhere from 90 minutes to nearly three hours to complete.
Raders character development is almost nonexistent; hes a by-the-numbers evil CEO archetype with trite dialogue and vague motivations.
He spends swaths of screen time ordering subordinates to fix the machine and throwing tantrums.
It feels overly cartoonish considering the more serious portrayals of Mio and Zoe.
Although, sure, thatdoessuck.
Split Fictionlaunches for PlayStation 5, Xbox Series X|S, and PC on March 6.