No studio makes games likeMonolith Soft.
And while its disappointing as a re-release, its one of the studios most interesting and best-designed games nonetheless.
Monolith worked to make those ties stronger.
‘Xenoblade Chronicles X: Definitive Edition’Nintendo
The voice work is also uneven and remains unchanged, as does most of the questionable sound design.
It opens with a memory.
Out of this wreckage, two months later, steps you, a silent avatar with no memory.
Xenoblade Chronicles Xuses the trite hero with amnesia trope in a brilliant way.
Youre a blank slate, without prejudice or assumption.
All you know is what Elma tells you and what you see for yourself.
The desire that Elma expresses to live in harmony with the environment wont last long unless something changes.
Its a powerful statement and, for RPGs andvideo gamesin general, an unusually pertinent one.
That is, unless you dabble in the games dozens of side quests.
Theyre memorable in other ways, though.
One is how they connect toChronicles Xs overarching goal of establishing a new colony on Mira.
None of these continents are level-gated, either.
Every class comes with multiple skills, though you might only have six equipped at once.
Monolith added aMonster Hunter-like component where you’re free to target and destroy specific enemy limbs.
Best of all, though, is the option to equip more than one weapon.
However, its among the Switchs best RPGs anyway.
Xenoblade Chronicles X: Definitive Editionlaunches for Nintendo Switch on March 20.